![]() This is emphasized from the get-go, with setup taking quite a bit of time. Occasionally it feels like outright busy work. A huge portion of the game is bookkeeping-sliding counters around the board, shuffling decks of cards, and amassing tokens. While the game design has its brilliant strokes, it also has its fair share of banality. It's easy to get lost in your own private hell and not realize the hours ticking by outside. Your first half-dozen plays will likely feature little to no repeat outcomes, and every nugget of narrative is juicy. The magic comes from the book of scripts and its sheer quantity of entries. The game also has a magnificent knack for producing completely personal stories despite a consistent, and at times repetitive, structure. ![]() But you’ll feel better about yourself the next day. You'll pass on stealing rotten fruit from a broken family, and it will cause your people to die. You soon begin to make choices in the game based upon your own moral foundation. The immersion of This War of Mine is its primary achievement.
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